A couple spring to mind. I can't decide.
Firstly, back in college, my roommate ran a AD&D campaign that was the Hommlet -> Temple of Elemental Evil -> Giants -> Drow -> Demonweb sequence, but he'd added a lot of side stuff to make it more interesting and more personal. Now, when we first started the campaign, we weren't sure if we'd get enough players, so the DM (Andy) asked me and our other roommate (Bob) to make two characters. I made NightOwl the Half-Elf Fighter/Thief and his brother, Woodstock the Druid. Bob made a wizard whose name I won't attempt to spell and a fighter who was going to be a 1st Ed bard someday and I can't pull his name out of the vaults. But then we got enough people (there were 9 players , I think), so Andy invented a side quest for Woodstock and the bard to go on to get rid of the spares, because we had plenty of PCs. Fast forward through the school year. While we've been fighting the Temple of Elemental Evil, we've also heard rumors about a Linear Guild for our group of PCs, a group called the Nine Hounds of Doom. There's a big battle going on and we discover that the Nine Hounds are on the other side of the hill. So we run over the hill and out of a cloud of smoke walk the Nine Hounds. Andy describes them one by one, and when he gets to the 8th he says "and there's Woodstock and [the Bard Guy]. See you in the fall." Talk about your season ending cliffhangers.
Second, not so much the encounter itself, but the reasons for it all. It was a Champions game set in a mixed Champions/Marvel/DC Universe. We were a bunch of super-heroes defending Houston from the Hellfire Club, Viper, and other assorted bad guys. So anyway, there was this big strangeness going on, with magic and technology surging and waning across the globe. We were investigating and starting to get some of the pieces when we get contacted by.... Doctor Victor Von Doom and Lex Luthor. They tell is they've figured it all out and to fix the problem, they need to stabilize the surges by collecting various magical and high-tech MacGuffins, which was in line with what we had discovered. We ask why they're telling us instead of the Justice League/Avengers/Fantastic Four/etc. They say, more or less "duh, we're Dr Doom and Lex Luthor, they're not going to listen to us.." So we call every super-hero team we know, to pass on the information, but, of course, they're busy fighting the symptoms of the surges, not the causes. So, reluctantly, we agree to help. "What's the first thing we need to get, evil overlords?" With a straight face, the GM tells us that we have to break into the Vatican, steal the Necronomicon, and give it to Doctor Frikkin' Doom.
So yeah, our ragtag group of super-heroes ended up attacking the Vatican, beating the crap out of the Swiss Guard's Super Team, ripping the vault open, and giving the Necronomicon to Doctor Doom.
All because none of the super teams bothered to check their darn voice mail.
Of course, we later all ended up working together with the assorted super-heroes. There were three or four sessions where a couple of us would play our characters and the rest of us would play other supers. Those fights were pretty fun too.
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