I guess Hero System is the most complicated system I own. It's infamous for its complexity. I will say that 99% of the complexity is in the character / NPC generation, and that once you have a character properly constructed, it's a pretty simple game in play.
Shadowrun has a lot of special subsystems (decking, rigging, magic, etc), so that might come close. I actually haven't gotten around to reading my copy of 5th edition, but the editions I am familiar with had that level of complexity. The basic system was okay, but all of the subsystems did add up.
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