Wednesday, April 24, 2013

Young Justice S01-E04 - Drop Zone

Analysis from a RPG Perspective: This is the team's first real "Mission" - the covert ops adventures that Batman promised the team back in Episode 2. And with that comes something that we almost always see in superhero fiction, but not so often (as I've seen) in play - the team picking a leader. I'm glad they avoided the obvious choice of Robin, and gave a good reason for why he's not necessarily the best candidate and that Aqualad was. In my experience, RPG super-teams tend to default to the specialist taking charge when needed. (I.E. the crimefighter/detective taking charge when there's a crime to solve or the team magician taking charge when dealing with mystical situations.) Even when a player character makes someone with leadership skills, most gamers I've played with tend to bristle when someone is giving them orders. On the other hand, in a tabletop setting, players have lots of time to consider their actions and discuss them with the other players, while in the fictional world, fractions of seconds are passing and there's not really time for debate.

Young Justice also impressed me by making Sportsmaster, of all people, the enforcer for the Light. I really would never have pegged him as being such a badass, but they made him a scarily effective opponent - one who made life difficult for the whole team. This was also the team's first hint that the Light even existed.

Lastly, I liked that Batman approved of their actions, even though he knew the kids were sloppy and needed improvement. Too often, Batman's written as a jerk, but this one actually has people skills.

Watcher Datafiles:
     Bane
     Bane's Mercenaries
     Kobra
     Kobra Cultists
     Mammoth
     Shimmer
     Sportsmaster

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