Kobra
Solo d8 Buddy d6 Team d4
Lord Naga-Naga
Evil Genius
Aloof
Powersets:
Self-Proclaimed God
Enhanced Reflexes d8
Enhanced Speed d8
Enhanced Stamina d8
Enhanced Strength d8
SFX: When he does get into the fight…On a reaction against a Physical attack action, inflict Physical Stress with your effect die at no Doom Pool cost or spend a Doom Die to step it up by +1.
SFX: Second Chance. Spend 1 Doom Die to reroll when using any Self Proclaimed God power
SFX: Focus. If a pool includes a Self-Proclaimed God power, you may replace two dice of equal size with one die +1 step larger.
Limit: Mortal Flesh. If stressed out, asleep, or unconscious, shutdown Self-Proclaimed God. Recover Self-Proclaimed God when stress is recovered or you awake. If Mental Trauma is taken, shutdown Self-Proclaimed God until trauma is recovered.
Specialties
Covert Master
Crime Master
Combat Master
Mystic Master
Science Master
Kobra Cultists
Team 5d6
Fanatical Devotion to Kobra
Agent Traits:
Guns d8
Martial Arts d8
SFX: Area Attack. Against multiple targets, for each additional target add d6 and keep an additional effect die.
Limit: Unit Cohesion. Defeat Team dice (with d8 stress) to reduce Team rating.
Design Notes: Nothing really to add except that there's an excellent arc in the Young Justice tie-in comic with Kobra as the villain and it's pretty epic.
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