Thursday, April 25, 2013

Kobra [MHR]

KobraKobra
Solo d8 Buddy d6 Team d4

Lord Naga-Naga
Evil Genius
Aloof

Powersets:


Self-Proclaimed God
     Enhanced Reflexes d8
     Enhanced Speed d8
     Enhanced Stamina d8
     Enhanced Strength d8

SFX: When he does get into the fight…On a reaction against a Physical attack action, inflict Physical Stress with your effect die at no Doom Pool cost or spend a Doom Die to step it up by +1.

SFX: Second Chance. Spend 1 Doom Die to reroll when using any Self Proclaimed God power

SFX: Focus. If a pool includes a Self-Proclaimed God power, you may replace two dice of equal size with one die +1 step larger.

Limit: Mortal Flesh. If stressed out, asleep, or unconscious, shutdown Self-Proclaimed God. Recover Self-Proclaimed God when stress is recovered or you awake. If Mental Trauma is taken, shutdown Self-Proclaimed God until trauma is recovered.

Specialties
Covert Master
Crime Master
Combat Master
Mystic Master
Science Master

Kobra Cultists
Team 5d6

Fanatical Devotion to Kobra

Agent Traits:
Guns d8
Martial Arts d8

SFX: Area Attack. Against multiple targets, for each additional target add d6 and keep an additional effect die.

Limit: Unit Cohesion. Defeat Team dice (with d8 stress) to reduce Team rating. 

Design Notes: Nothing really to add except that there's an excellent arc in the Young Justice tie-in comic with Kobra as the villain and it's pretty epic.

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