Monday, March 4, 2013
Robin 1 [MHR]
Robin
Solo d8 Buddy d10 Team d6
The Boy Wonder
Keeps Batman's Secrets
How do you crack wise, anyway?
Powersets
Utility Belt
Batarangs D6
Gadgets D6
Swingline D6
Technology Control D8
SFX: Burst. Step up or double a Utility Belt die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX: Focus. If a pool includes a Utility Belt power, you may replace two dice of equal size with one die +1 step larger.
Limit: Gear. Shutdown Utility Belt and gain 1 PP. Recover by activating an opportunity or during a Transition Scene.
Specialties
Acrobatic Master
Combat Expert
Covert Expert
Crime Expert
Psych Expert
Tech Expert
Milestones:
Doing This Since I Was Nine
1 XP When: You first use your Covert or Crime Specialty in an action and succeed.
3 XP When: You inflict stress on a member of Batman and Robin’s Rogue’s Gallery.
10 XP When: You defeat one of Batman’s foes without Batman’s assistance or have to be rescued by Batman.
Shadow of the Batman 1 XP When: You first succeed in an action scene using your Buddy Affiliation.
3 XP When: Create an Asset that a Buddy or Teammate then uses successfully.
10 XP When: You embrace the idea of becoming a Dark Knight or reject it in favor of being your own sort of hero.
Design Notes: Robin is a tricky one to stat up. I can see the argument made for Enhanced Reflexes or bumping up some of his Specialties. In the end, I decided that when he becomes Nightwing, then he'll get some bumps appropriately.
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