Sunday, March 10, 2013

Aquaman [MHR]

AquamanAquaman [Watcher Datafile]

Solo d6 Buddy d8 Team d10

King of Atlantis
Protector of the Oceans
(Royal) Family Man

Power Sets


Atlantean Physiology
     Enhanced Durability d8
     Enhanced Reflexes d8
     Enhanced Swimming d8
     Enhanced Senses d8
     Sea Creature Control d8
     Superhuman Stamina d10
     Superhuman Strength d10

SFX: Under The Sea. Before you take any action including any Atlantean Physiology power while underwater, you remove a die from the Doom Pool equal to your physical stress die and step up the Atlantean Physiology die for this action.

SFX: Multipower. Use two or more Atlantean Physiology powers in a single dice pool at -1 step for each additional power.

Limit: Easily Dehydrated. Shut down Atlantean Physiology if deprived of water or when exposed to extreme heat (a Complication). Remove the Complication to recover.

Specialties
Business Expert d8
Combat Master d10
Mystic Expert d8
Psych Expert d8

Design Notes: With Aquaman and Aqualad, I started, naturally, with Namor's writeup. Namor is stronger, but Aquaman's also not a hot headed idiot. I might have gone with Business Master, just to reflect Aquaman being king and all, but Aquaman rarely throws down Business Resources. Namor being only an Expert helped me make that decision.

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