Tuesday, March 12, 2013

Flash [MHR]

FlashFlash[Watcher Datafile]
Solo d8 Buddy d6 Team d10

Scarlet Speedster
Legacy Hero
Old Fashioned

Power Sets

Flash Facts
     Air Control d8
     Enhanced Stamina d8
     Godlike Speed d12
     Intangibility d10
     Superhuman Reflexes d10

SFX: Fastest Man Alive. Against multiple targets, for each additional target add a d6 and keep an additional effect die.

SFX: Too Fast To Hit. Double a Flash Facts power for one reaction to an attack action. If that reaction fails, add a die to the doom pool equal to the normal rating of that power die.

SFX: Multipower. Use two or more Flash Facts powers in a single dice pool at -1 step for each additional power.

SFX: Supersonic Punch. Against a single target, step up or double a Superhuman Reflexes die. Remove the highest rolling die and use three dice for your total.

Limit: Exhausted. Shut down Flash Facts power to gain 1 Doom Die. Activate an opportunity or participate in a Transition Scene to recover that power.

Specialties
Crime Master
Combat Expert
Science Expert
Tech Expert

Design Notes: Again, I'm taking the sidekick and kicking it up a notch. I wasn't sure whether or not to give Flash Combat Expert, but he's been at this long enough I figured it was probably accurate. I didn't give him Acrobatics because, even though he's obviously faster than Wally, Wally's the one doing leaps and flips while Barry just zooms along. And he's also got Superhuman Reflexes, which I think covers any sort of super-speed tricks where Acrobatics might come into play.

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