Tuesday, April 23, 2013

Mount Justice and The Martian Bioship

Mount JusticeMount Justice

Qualities: Secret Lair, Living Quarters, Justice League Zeta Network, Trophy Room, Training Room, Garage







Bio-ShipMartian Bioship
Living Ship
Martian Technology

Supersonic Flight d10
Cloaking Device d10
Superhuman Durability d10

SFX: Psychic Control. Spend one PP to step up the pilot's Vehicle Specialty for one round. At the end of the round, add a die equal to any stress taken by the ship or pilot to the Doom Pool. Additionally, characters with psychic powers can pilot the ship remotely at the cost of one PP.

Limit: Piloted Vessel. Your ship takes stress separately from you and is destroyed by taking more than d12 stress. Anyone opposing a roll made using a Martian Bioship power may use the ship’s stress or the pilot’s stress.

Design Notes: The Annihilation book has stat blocks for ships as two possible methods. The first is that the ship (or a squadron of fighters) is a separate entity. The second, which seems more aimed at ships the PCs fly around in, is having a powerset for a ship, and whoever is piloting gets to use the powerset. 

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