Monday, April 22, 2013

Mister Twister [MHR]

Mister TwisterMister Twister (Watcher Datafile)

Solo d8 Buddy d6 Team d4

Creation of T.O. Morrow and Brom Stick
Hunting Red Tornado
Arrogant Robot

Powersets

Robotic Body

Computer Senses d6
Superhuman Durability d10
Superhuman Stamina d10
Superhuman Strength d10

SFX: Computerized Intellect. When creating intellect-related assets, add a d6 and step up your effect die.

SFX: Immunity. Spend 1 doom die to ignore stress, trauma, or complications from psychic attacks.

Limit: Growing Dread. If a pool includes a Robotic Body power, both 1s and 2s on those dice count as opportunities, but only 1s are excluded from being used for totals or effect dice.

Limit: Robot. Increase the doom pool by 1 die when affected by robot specific Milestones and tech.

Aerokinesis

Air Blast d10
Air Control d10
Flight d8

SFX: Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die.

SFX: Reap the Whirlwind. On a reaction against a close combat attack action, inflict physical stress with the effect die. Spend a doom die to step it up.

SFX: Summon Tornado. When using Air Control to create assets, add a d6 and step up the effect die.

SFX: Unleashed. Step up or double any Aerokinesis power for one action. If the action fails, step back that power. Spend a doom die to recover that power.

Limit: Conscious Activation. If stressed out, asleep, or unconscious, shutdown Aerokinesis. Recover Aerokinesis when stress is recovered or you awake. If Mental Trauma is taken, shutdown Aerokinesis until trauma is recovered.

Specialties

Combat Master
Tech Expert

Design Notes: I started with Red Tornado and beefed him up a little. 

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