Saturday, July 12, 2014

Eclipsearama - Dr. Hindenberg

Design Notes: Hurray for Hindenburg. The hard part really was making a total sad sack / incompetent guy into someone that you'd actually want to have along while Gatecrashing. But, as Mom once said, he's one of the best xenobiologists in the galaxy, it's just that he's not as good with human biology. So while that's reflected in his stats, this version is actually a good doctor for people too. I was thinking of making him another AGI, this one in a arachnoid morph, but it's just so right to make him an uplifted octopus, even if his source material has him as more of a crab with face tentacles. 

Background: Dr. Hindenburg was created by Somatek to be a doctor for his fellow uplifts. But he wanted to travel and as soon as he could, went to work for Pathfinder as a staff physician on Mars. He met Professor Falkenstein, who was the first human to treat him as a friend. He has remained a close companion to the Professor and happily followed along to Pandora Express.

Dr. Hindenburg is an expert in most forms of medicine, though he will admit that he is weakest when it comes to human biology. However, his skill at xenobiology is invaluable to the team. 

Dr Hindenburg is the team's biologist / medical expert. He's also the team doctor, of course.
   
 
Background:    Uplift 
Faction:       Mercurial
Morph:         Octomorph 

Motivations:   +Friendship
               +Respect
               +Gluttony
   
Ego            Cognition:        25
               Coordination:     15
               Intuition:        20
               Reflexes:         15
               Savvy:            15
               Somatics:         15
               Willpower:        20
   
Stats          Trauma Threshold: 8
               Lucidity:         40
               Insanity Rating:  80
               Wound Threshold:  6
               Durability:       30
               Death Rating:     45
               Moxie:            3
               Initiative:       7
               Speed:            1
               Damage Bonus:     1
   
Armor:  Energy: 7 Kinetic: 7 {Vac-Suit}
    
Reputation:    @-rep 20
               c-rep 30
               e-rep 0
               f-rep 0
               g-rep 0
               i-rep 0
               r-rep 10
               u-rep 0
               X-rep 10

Morph Traits: Innocuous, Limber (Level 1)
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Polarization Vision, Chameleon Skin, Drug Glands: Comfurt, Medichines, Extra Limbs, 360-Degree Vision
       
Gear: Comfurt, Ecto, Tools (kit), Cleaners, Fixers, Guardians, Backup, Backup Insurance (mod), Encryption, Facial/Image Recognition, Tactical Networks, Behavioral Psych, Standard Muse, Technician AI, Nanobandage, Emergency Rations, Healing Pod, Smart Vacsuit (standard), Vibroblade, Vibroblade
    
Credits 900
     
Skills:
Academics: Astrobiology: 65 
Academics: Biology: 80
Academics: Biochemistry: 65 
Academics: Genetics: 65
Academics: Nanotechnology: 65
Academics: Psychology: 70
Animal Handling: 15
Art: Dance: 30
Blades: 55
Climbing: 35
Deception: 20
Fray: 55
Freefall: 35
Freerunning: 60
Gunnery: 20  
Hardware: Implants: 50  
Interest: Celebrity Gossip: 30
Interfacing: 25

Investigation: 20
Kinesics: 15 
Language: English: 90
Medicine: General Practice: 55
Medicine: Mercurial; Octomorph: 70
Medicine: Mercurial; Neo-Avian: 70 
Medicine: Trauma Surgery: 55   
Medicine: Mercurial; Neo-Hominids: 60
Networking: Autonomists: 35 
Networking: Criminals: 15
Networking: Ecologists: 15
Networking: Firewall: 15
Networking: Hypercorps: 25 
Networking: Media: 15
Networking: Scientists: 15  
Networking: Gatecrashers: 25
Networking: Ultimates: 15
Perception: 50 
Persuasion: 15    
Pilot: Spacecraft: 20     
Profession: Gatecrasher: 39
Programming: 35   
Protocol: 15 
Psychosurgery: 50 
Research: 35
Scrounging: 20
Swimming: 50
Thrown Weapons: 55
Unarmed Combat: 45 

Muse: "What Already?" His muse looks like a crab. 

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