PAUL J. COOK
Backstory: Pre-Fall, Paul lived in the New York Archology, firmly entrenched in the middle class. He had dreams of being a daring space explorer, but lacked the aptitudes for it. Working as a courier, he delivered a package to a Skinthetic facility working on a next generation Hibernoid morph. Due to a mixup, the Skinthetics assumed he was a volunteer for the beta testing. He was backed up, transplanted into the hibernoid, where the morph was placed in stasis, and sent to a satellite where he'd be revived in a decade. During that time, the Fall happened. A few months ago, a salvage vessel heard the "come get me" automated signal and investigated. They picked him up and attempted to sell him into indenture. He escaped and eventually found his way to Mars, where his last living relative, Professor Falkenstein, lives.
Falkenstein originally figured to give Cook a harmless desk job at Pandora Express, but on reviewing the bioscans and hearing Cook's story of how he got to Mars, realized there was more to Cook than he appeared. Something happened to Cook while in hibernation. He shows signs of being exposed to the Watts-Macleod Exsurgent virus. However, the only possible time it could have happened was while he was in hibernation, which is a mystery that the Professor wants to solve. Cook does not know of this, and simply thinks that he's lucky.
Role on the Team: Paul is something of a generalist, assisted by his uncanny luck.
Personality: Paul's a pretty easygoing, happy-go-lucky kind of guy. He's surprisingly adaptable, considering he went from a pre-Fall existence to a dangerous post-Fall career exploring strange new worlds. Of course, that's what he wanted to do all along.
Background: Fall Evacuee
Faction: Reclaimers
Morph: Hibernoid
Motivations:
+Reclaimer
+Hedionism
+Informorph Rights
Ego Cognition: 10
Coordination: 15
Intuition: 25
Reflexes: 15
Savvy: 10
Somatics: 15
Willpower: 25
Stats Trauma Threshhold: 9
Lucidity: 50
Insanity Rating: 100
Wound Threshhold: 7
Durability: 35
Death Rating: 53
Moxie: 4
Initiative: 8
Speed: 1
Damage Bonus: 1
Armor: Energy 10 / Kinetic 10 {Light Body Armor}
Reputation: @-rep: 20
c-rep: 0
e-rep: 50
f-rep: 20
g-rep: 20
i-rep: 0
r-rep: 20
x-rep: 30
u-rep: 0
Ego Traits: Psi (Level 1), Psi Defense (Level 2), Anomalous Mind (Level 1), Edited Memories (Level 1 - What happened while in hibernation?), Enemy (Level 1 - Who edited his memories), Mental Disorder* (Level 1 - Insomnia, he's afraid of going to sleep and losing all of his friends again)
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Circadian Regulation, Hibernation, Medichines
Gear: Ecto, Utilitool, Guardians, Backup, Backup Insurance (mod), Encryption, Facial/Image Recognition, Tactical Networks, Standard Muse, Breadcrumb Positioning, Body Armor (light), Smart Vacsuit (standard), Smart Clothing, Medium Pistol (w/ Smartlink,Safety System, Laser Sight), (500x) Regular SMG Rounds
Credits 1000
Skills
Academics: Old Earth History: 50
Academics: Xeno-Archeology: 20
Art: Holophone: 65
Deception: 30
Disguise: 25
Fray: 70
Freefall: 15
Freerunning: 70
Hardware: Aerospace: 50
Hardware: Robotics: 35
Infiltration: 15
Interest: Martian Beers: 35
Interest: Television: 65
Interest: Celebrity Gossip: 20
Interfacing: 30
Intimidation: 10
Investigation: 65
Kinesics: 55
Kinetic Weapons: 60
Language: English: 95
Language: Mandarin: 75
Language: German: 50
Medicine: Paramedic: 20
Navigation: 25
Networking: Autonomists: 10
Networking: Criminals: 10
Networking: Ecologists: 65
Networking: Firewall: 10
Networking: Hypercorps: 40
Networking: Media: 10
Networking: Scientists: 40
Networking: Gatecrashers: 30
Networking: Ultimates: 10
Perception: 85
Persuasion: 30
Pilot: Groundcraft: 25
Pilot: Spacecraft: 35
Profession: Courier: 20
Profession: Gatecrasher: 40
Protocol: 10
Research: 10
Scrounging: 35
Unarmed Combat: 50
MUSE: Seymour - Seymour appears as a cheerful talking dog.
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