Wednesday, February 27, 2013

Aqualad [MHR]


http://images2.wikia.nocookie.net/__cb20120819201742/youngjustice/images/0/02/Aqualad.png




Aqualad

Team d8 Buddy d10 Solo d6

Distinctions

Calm Under Pressure
Knight of Atlantis
Honorable

Power Sets:

Atlantean Physiology
   Enhanced Durability d8     
   Enhanced Strength d8   
   Enhanced Swimming d8

SFX: Under The Sea. Before you take any action including any Atlantean Physiology power while underwater, you make move your physical stress die to the doom pool and step up the Atlantean Physiology die for this action.

Limit: Easily Dehydrated. Shut down Atlantean Physiology if deprived of water or when exposed to extreme heat (a Complication). Remove the Complication to recover.


Water Bearers
   Electric Shock d8
    Hard Water Weapons d8
    Water Shaping d8

SFX: Constructs. Add d6 and Step Up effect die by +1 when creating assets with Water Bearers.

SFX: Area. Add a d6 and keep an additional effect die for each additional target.

Limit: Water Source. Water Shaping is limited to D6 and cannot use the Area SFX without a source of water such as fire hydrants, sprinkler systems or natural bodies of water.

Limit: Gear. Shutdown Water-Bearers and gain 1 PP. Recover by activating an opportunity or during a Transition Scene


Specialties

Combat Expert
Mystic Expert
Psych Expert

Milestones

The Burden of Leadership

1 XP when: you first aid a teammate during a scene.
3 XP when: you defeat an enemy without a teammate becoming stressed out.
10 XP when: you solidify your role as team leader after a crisis in confidence in your leadership or hand the leadership role over to another teammate.


Land or Sea

 1 XP when: you first mention the differences between Atlantean and surface world cultures.
3 XP when: you are forced to sacrifice Atlantean duties for the Team, or Team duties for Atlantis.
10 XP when: you decide to give 100% of your effort to the Team or quit the team to return to Atlantis.
  
Design Notes: I looked to the writeups of Namor and Namorita (in the Civil War and Civil War: Young Avengers / Runaways) for how to do Aqualad. One of the sticking points for MHR is the low level of granularity of powers. Aqualad is obviously in the "more than human" level of strength, but he's not, at least from what I've seen, all the way up to the Superhuman rank of strength.

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