Friday, June 29, 2012

Commander Shepard (MHR)

So, making Marvel Heroic Roleplaying characters is quick and fun, so I'll be doing a LOT of those. In honor of the recent DLC, here's Mass Effect's Commander Shepard. Vanguard was my class of choice, but I've included options for other versions. 

COMMANDER SHEPARD

Solo d8 Buddy d6 Team d10

Distinctions:

Touched by the Protheans
The First Human Spectre
Commander of the Normandy

Power Sets:


N7 Gear
Guns d8
Armor d10
Omni-Tool d8
SFX: Area Attack. (Grenades) Target multiple opponents. For every additional target, add d6 to
your pool and keep +1 effect die.
SFX: Boost (Heavy Weapons) Shutdown highest rated N7 Gear power to step up another N7 Gear power by +1. Recover power by activating an opportunity or during a Transition Scene.
Limit: Gear. Shutdown a N7 Gear power and gain 1 PP. Take an action vs the doom pool to recover.

Biotic Implants
Barrier d8
Biotic Field Control d8
Blast d8 (Warp)
Teleport d6
SFX: Afflict. Add a D6 and step up your effect die by +1 when inflicting Biotic Field complication on a target.
SFX: Area Attack. (Shockwave) Target multiple opponents. For every additional target, add d6 to
your pool and keep +1 effect die.
SFX: Explosive Charge [1] Add 1d6 and keep an additional Effect die for each additional target. Step back Teleport to d4 and Blast to d6.
LIMIT: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Biotic Implants. Recover Biotic Implants when you recover that stress or wake up. If you take physical trauma, shutdown Biotic Implants until you recover that trauma.

[1] Works as a combination of Area and Multipower.

Specialties:

Combat Master
Cosmic Expert
Covert Master
Psych Expert
Vehicle Expert (Possibly - I was pretty bad in the Mako and hovercraft)

Milestones:


The Reapers are going DOWN
1 xp - First contact with Reaper, Prothean or Collector technology
3 xp - First victory against Reaper agents.
10 xp - Major victory (or loss) against the Reapers.

I'm Putting a team together1 xp - when you first lead a team
3 xp - when first defeat a foe without anyone on the team taking stress.
10 xp - when you first fully gain a teammate's loyalty (personal mission in ME1 or ME3, Loyalty mission in ME2) or when you send a member of your team to their death.

Variations:

Renegade: Swap Psych Expert for Meance Expert
Soldier: Drop biotics. Bump Guns and Armor up one step.
Engineer: Add Medical, Tech and Science Expert . Bump Armor and Omni-Tool up one. Refer to Shadowcat's writeup of Lockheed to see how to do the Combat Drone.
Adept: Bump biotic powers up, drop Charge.

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