Oliver Queen / Green Arrow
Solo d10 Buddy d6 Team d8
Distinctions:
Assembling a Team
Playboy by Day, Vigilante By Night
World's Greatest Archer
Power Sets:
Constant Training
Enhanced Reflexes d8, Enhanced Stamina d8
SFX: Focus. If your pool includes a Constant Training power, you may replace two dice
of equal size with one stepped-up die.
SFX: Second Wind. Before you make an action including a Constant Training power, you
may move your physical stress die to the doom pool and step up that Constant Training power for this action.
Limit: Exhausted. Shutdown any Constant Traning power to gain 1 PP. Activate an opportunity or participate in a Transition Scene to recover that power.
Tricked Out Bow
Weapon d8, Zipline d6
SFX: Knockout Gas Arrow. Target multiple opponents. For every additional target, add d6
to your pool and keep +1 effect die.
SFX: Explosive Arrow. Step up or double Weapon for one action. If the action fails, add
a die to doom pool equal to the normal rating of your power die.
Limit: Gear. Tricked Out Bow and gain 1 PP. Take an action vs. doom pool to recover.
Specialties:
Acrobatic Master d10, Business Expert d8, Combat Master d10, Covert Master d10, Crime Expert d8, Menace Expert d8, Tech Expert d8, Vehicle Expert d8
Milestones:
The World Needs Heroes
1 xp when you talk to another metahuman about joining The Team.
3 xp when you aid a prospective member of the team, either in a combat or transition scene.
10 xp when you convince the hero to join The Team or reject them.
Money Is Like a Super-Power
1 xp when you use your Business Expert in a conflict.
3 xp when you exploit another character’s business holdings or resources.
10 xp when you choose to either seize another character’s business assets or surrender your own to them.
Thursday, August 16, 2012
Smallville Season 10 - Lois Lane [MHR]
Lois Lane
Solo d10 Buddy d8 Team d6
Distinctions:
Has to Get The Story
Clark is the One
Army Brat
Power Sets
I Can Handle Myself
Enhanced Reflexes d8, Enhanced Senses d8
SFX: Take A Fall Spend 1 PP to take physical stress intended for a nearby ally or
friend.
Limit: Exhausted. Shutdown any I Can Handle Myself power to gain 1 PP. Activate an
opportunity or participate in a Transition Scene to recover that power.
Specialties:
Business Expert d8, Combat Expert d8, Covert Expert d8, Crime Expert d8, Psych Master d10
Milestones:
Getting The Story
1XP When you talk about an article you're working on or talk to a contact to get information from them.
3 XP When you put yourself in physical danger to get the story.
10 XP When you either get the story to press first or kill it because it would reveal a friend's secret.
Behind Every Superman....
1 XP When you talk to Clark about his destiny as a hero.
3 XP When you help Clark recover from stress or trauma during a Transition Scene
10 XP When Clark adopts one of your suggestions about his destiny. (I.E. Wearing glasses all the time, the whole klutzy act.)
Notes: Lois has been a real tricky character to write up. For one thing, she's certainly considered an equal by Clark, Oliver and other members of the "Junior Lifeguards", so she should be a fully playable PC. On the other hand, she doesn't have real super-powers and usually gets knocked out so that Clark can do his thing.
Solo d10 Buddy d8 Team d6
Distinctions:
Has to Get The Story
Clark is the One
Army Brat
Power Sets
I Can Handle Myself
Enhanced Reflexes d8, Enhanced Senses d8
SFX: Take A Fall Spend 1 PP to take physical stress intended for a nearby ally or
friend.
Limit: Exhausted. Shutdown any I Can Handle Myself power to gain 1 PP. Activate an
opportunity or participate in a Transition Scene to recover that power.
Specialties:
Business Expert d8, Combat Expert d8, Covert Expert d8, Crime Expert d8, Psych Master d10
Milestones:
Getting The Story
1XP When you talk about an article you're working on or talk to a contact to get information from them.
3 XP When you put yourself in physical danger to get the story.
10 XP When you either get the story to press first or kill it because it would reveal a friend's secret.
Behind Every Superman....
1 XP When you talk to Clark about his destiny as a hero.
3 XP When you help Clark recover from stress or trauma during a Transition Scene
10 XP When Clark adopts one of your suggestions about his destiny. (I.E. Wearing glasses all the time, the whole klutzy act.)
Notes: Lois has been a real tricky character to write up. For one thing, she's certainly considered an equal by Clark, Oliver and other members of the "Junior Lifeguards", so she should be a fully playable PC. On the other hand, she doesn't have real super-powers and usually gets knocked out so that Clark can do his thing.
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